![]() GvG can be a lot more chaotic than Arenas as theres more than 3 opponents rushing into the fight, Paladin's role usually be sticking close to the backlines or allies immobile range classes to assist them if they get group on, while also play around from their range since the build is kitted with more range skills than Arena builds. Holy Land, can be use for annoying enemies on the objectives as it can prevent enemies from trying to capture the objectives by interrupting the capturing animation from the damage ticks that the ground effect does, and it helps in mass fights were the enemies can't stand on top of your allies for more than 3 ticks before they get stun by the skill. Since there will be more than 8 enemies on the field, it'll be really hard to pull off a long combo with many spells and attacks being unleash on the field.īasically, use the skills base on the situations. ![]() There are no actual combos listed here compare to the other PvP builds because the build is built around zoning/interrupting objectives and mostly assisting allies. So try to use it when you have some Red Skills available (if you can help it). Coming out of stealth, you'll be granted additional damage on skill hit.Try getting into the habit of doing this to maybe bait a skill out. You can use (left shift) to make the clone "attack" an opponent.Glowing Brand can also be used for massive damage. Any of your initiation skills/CC skills are great to be used out of stealth.When your Identity meter is filled, you'll be able to enter stealth, flipping backward and spawning a clone.The staggers in between the slashes can be followed up with an additional skill like Iblisto or whatever if needed for additional CC/damage. Solar Eclipse: Requiem is your main Awakening skill that can be used to get out of bad situations or to get that last kill in overtime.Very powerful to use it coming out of your stealth. Silent Rage another great damaging skill that also offers mobility/catch.Glowing Brand your damaging skill usually used after a CC combo.It's also one of your main panic/escape skills if you need to get out of the fight. Shadow Trap is a great skill for catching opponents after dashing around them.Use it alongside your mobility skills to catch enemies or simply move around the map. Shadow Double a two part skill that is mainly used for the Knockdown dash.Shadow Storm is mainly a combo skill after connecting a CC, but can also be used for movement/checking enemies.Distortion is a great mobility skill that also staggers enemies on hit.Generates a decent amount of identity gauge when hit. Reaper's Call is a flexible combo/protection skill.You don't always have to reactivate the skill right away to take advantage of the dagger hit. A very important skill to hit that allows you to really flourish on the class. Reactivating the skill after it connects allows you to teleport behind the enemy. Nightmare one of your main initiation/CC tools.
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